| immolate fire | 0 | 50sp | elemental fire melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times. |
| vicerating fire | 0 | 5sp | adds +1 damage to each fire elemental immolation tick, stacks 5 times. |
| fireball | 0 | 25wp | fire elemental attack dealing 1d8+int mod damage. |
| vicerating ice | 10 | 5sp | adds +1 damage to each water elemental immolation tick, stacks 5 times. |
| frostcone | 10 | 30wp | water elemental attack dealing 2d4+int mod damage. |
| immolate ice | 20 | 50sp | elemental water melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times. |
| vicerating lightning | 20 | 5sp | adds +1 damage to each air elemental immolation tick, stacks 5 times. |
| lightning ball | 20 | 40wp | air elemental attack dealing 1d12+int mod damage. |
| vicerating pulse | 30 | 5sp | adds +1 damage to each earth elemental immolation tick, stacks 5 times. |
| earthquake | 30 | 20wp | earth elemental attack dealing 1d8+int mod damage. |
| immolate sparks | 40 | 50sp | elemental air melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times. |
| vicerating darkness | 40 | 5sp | adds +1 damage to each spirit elemental immolation tick, stacks 5 times. |
| plaguing strike | 40 | 30wp | strike dealing 1d6+int mod damage and leaves trace of poison for an additional 1d4+int mod damage for 4 rounds. |
| wreath of fire | 45 | 10wp | decrease ones resistance to elemental fire and increase ones aptitude to deal more fire damage. |
| wreath of ice | 46 | 10wp | decrease ones resistance to water and increase ones aptitude to deal more damage with water. |
| wreath of lightning | 47 | 10wp | decrease ones resistance to air elemental and increases ones aptitude to deal more air damage. |
| wreath of earth | 48 | 10wp | decrease ones resistance to earth elemental and increases ones aptitude to deal more earth damage. |
| wreath of poison | 49 | 10wp | decreases resistance to spirit element and increases aptitude to deal more spirit damage. |
| elemental amplitude | 50 | passive | each cast of immolation and viceration adds two stacks instead of one. |
| elemental specification | 50 | passive | an elemental damage cast will refresh a viceration of the same elemental type. |
| elemental protection | 50 | passive | immune to the current immolation if it’s also a wreath. |
| reflex casting | 50 | passive | gives dc15 chance to allow counterspell opportunity. |
| intimidation presence | 50 | 50wp | add charisma mod to all damage and increases critical strike damage by current charisma. |
| immolate pulses | 60 | 50sp | elemental earth melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times. |
| elemental spontaneity | 60 | passive | makes spells harder to dispel or counterspell by dc15. |
| demand presence | 60 | 50wp | halts all aggro for 5 rounds or until enemies are attacks or myrmidon attacks, in which all affected targets exit demand. |
| saturation | 70 | passive | immolated elements take some of the magic out of incoming attacks by 10 damage. |
| darkness presence | 70 | 50wp | all abilities must be a charisma + 1d20 vs charisma + 1d20 in order to cast, else abilities still cost, but don’t activate. |
| immolate darkness | 80 | 50sp | elemental spirit melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times. |
| simplify energies | 80 | passive | immolated elements enhance energies making sub-elemental attacks into elemental. |
| blood presence | 80 | 50wp | all attacking enemies within 10 yards takes 1d4 damage per round, and if enemy is subject to presence for 4 rounds, it opens a wound causing an additional 1d4 per round. |
| natural reflection | 90 | passive | gives dc15 chance to allow reflection of spells not successfully counterspelled. |
| infectious presence | 90 | 50wp | all attacking enemies within 10 yards take 1d4 damage per round, and 1d12 if enemy is affected by a wound. |
| elemental precision | 100 | passive | an elemental cast can refresh an immolation affect of the same element. |
| elemental allocation | 100 | passive | allows incoming attacks to distribute amongst your most powerful resistance. |
| pulse of disease | 100 | 50wp | attacks everyone afflicted by a wound with spirit elemental attack that deals 1d20+int mod damage. |