elementalist#

Elementalists emblazon themselves with powerful elemental auras to protect themselves from enemies. Elementalists are like battle mages, their magic naturally occurs and in much greater power than a mageling, but with less precision and control. They are warriors of a rare kind and relish the chaotic part of nature.

Overview#

AttributeValue
Primary Statstrength
Secondary Statintelligence
Rankselementalist, nihilist, sorceror, arcanist, myrmidon

Roleplay And Details#

The class starts as elementalist, nihilist, sorcerer, arcanist, and eventually becomes a Myrmidon. Myrmidons are reflexive casters adept in warfare who relish the power and naturally carry their abilities into the battlefield with almost a nonchalant manner. Myrmidons may speak a number of languages innately, unknowingly perhaps, and are quit adept at counter spelling mages or necromancer’s natural elements. A Myrmidon may only have one type of shield on at a time. They also may immolate only one kind at a time. They may cast any element spell under any kind of shield or immolation. If they, however, cast a fire spell under a fire shield, that spell is amplified by 10 in damage. Any element that is received, as an example under the fire shield will be reduced by 10 damage save for fire in which damage would be thenceforth amplified by 10 damage. Outgoing magic of non-fire elements are not diminished in power when under the fire shield. This works for all elements respectfully. Elemental Specification stacks with the damage amplified and diminished by the shields. Saturation deducts all amplification of incoming spells when under effect of a shield. Elemental Allocation completely bypasses all incoming amplifications of shields and moves the elemental type into the type with most resistance. The most efficient races for the Myrmidon are Human, Dwarf, Goblin, Troll, Half-Orc, and the most common race: Orc.

Proficiencies#

NameDescription
hand to handcombat allowed when unarmed.
wandswands may be used.
light armorlight armor may be worn as equipment.
medium armormedium armor may be worn as equipment.
heavy armorheavy armor may be worn as equipment.
slashingcombat with all slashing weapons.
basic piercingcombat with all piercing weapons less than or equal to level 15.
commonlanguage proficiency.
celestiallanguage proficiency.
infernallanguage proficiency.
arcaniclanguage proficiency.

Abilities#

NameLevel Req.CostDescription
immolate fire050spelemental fire melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times.
vicerating fire05spadds +1 damage to each fire elemental immolation tick, stacks 5 times.
fireball025wpfire elemental attack dealing 1d8+int mod damage.
vicerating ice105spadds +1 damage to each water elemental immolation tick, stacks 5 times.
frostcone1030wpwater elemental attack dealing 2d4+int mod damage.
immolate ice2050spelemental water melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times.
vicerating lightning205spadds +1 damage to each air elemental immolation tick, stacks 5 times.
lightning ball2040wpair elemental attack dealing 1d12+int mod damage.
vicerating pulse305spadds +1 damage to each earth elemental immolation tick, stacks 5 times.
earthquake3020wpearth elemental attack dealing 1d8+int mod damage.
immolate sparks4050spelemental air melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times.
vicerating darkness405spadds +1 damage to each spirit elemental immolation tick, stacks 5 times.
plaguing strike4030wpstrike dealing 1d6+int mod damage and leaves trace of poison for an additional 1d4+int mod damage for 4 rounds.
wreath of fire4510wpdecrease ones resistance to elemental fire and increase ones aptitude to deal more fire damage.
wreath of ice4610wpdecrease ones resistance to water and increase ones aptitude to deal more damage with water.
wreath of lightning4710wpdecrease ones resistance to air elemental and increases ones aptitude to deal more air damage.
wreath of earth4810wpdecrease ones resistance to earth elemental and increases ones aptitude to deal more earth damage.
wreath of poison4910wpdecreases resistance to spirit element and increases aptitude to deal more spirit damage.
elemental amplitude50passiveeach cast of immolation and viceration adds two stacks instead of one.
elemental specification50passivean elemental damage cast will refresh a viceration of the same elemental type.
elemental protection50passiveimmune to the current immolation if it’s also a wreath.
reflex casting50passivegives dc15 chance to allow counterspell opportunity.
intimidation presence5050wpadd charisma mod to all damage and increases critical strike damage by current charisma.
immolate pulses6050spelemental earth melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times.
elemental spontaneity60passivemakes spells harder to dispel or counterspell by dc15.
demand presence6050wphalts all aggro for 5 rounds or until enemies are attacks or myrmidon attacks, in which all affected targets exit demand.
saturation70passiveimmolated elements take some of the magic out of incoming attacks by 10 damage.
darkness presence7050wpall abilities must be a charisma + 1d20 vs charisma + 1d20 in order to cast, else abilities still cost, but don’t activate.
immolate darkness8050spelemental spirit melee attack deals 1d4+int mod damage per round for 5 rounds, stacks 5 times.
simplify energies80passiveimmolated elements enhance energies making sub-elemental attacks into elemental.
blood presence8050wpall attacking enemies within 10 yards takes 1d4 damage per round, and if enemy is subject to presence for 4 rounds, it opens a wound causing an additional 1d4 per round.
natural reflection90passivegives dc15 chance to allow reflection of spells not successfully counterspelled.
infectious presence9050wpall attacking enemies within 10 yards take 1d4 damage per round, and 1d12 if enemy is affected by a wound.
elemental precision100passivean elemental cast can refresh an immolation affect of the same element.
elemental allocation100passiveallows incoming attacks to distribute amongst your most powerful resistance.
pulse of disease10050wpattacks everyone afflicted by a wound with spirit elemental attack that deals 1d20+int mod damage.