| sap | 0 | 25wp | chance to stun enemy for one round, and does 1d8+int mod spirit elemental damage. |
| blind | 0 | 20wp | blind target for 1 rnd for every 20 player levels. |
| raise dead | 0 | 20wp | raise a soulless creature from a corpse to command. |
| gather soul | 0 | passive | nearby deaths increase health by 1d12+6+intelligence modifier. |
| absorb soul | 0 | passive | nearby deaths increase stamina by 1d12+6+intelligence modifier. |
| shackle soul | 0 | 25sp | prevent target from moving for 5 rounds. |
| deteriorate | 0 | 30wp | causes bleeding damage (2d20) and wounds the target. |
| summon zombie | 0 | 10sp | 100hp+10/10lvls 1d4 unarmed +1hitroll/lvl +1damroll/5lvls (melee) |
| poison mist | 10 | 40wp | deals 1d20 spirit elemental damage and then another 1d4 for 2 rounds. |
| silence | 10 | 20wp | prevent target from using spells for 1 rnd for every 20 player levels. |
| animate dead | 10 | 20sp | moves a soulless creature |
| plague | 10 | 30wp | infects target with transferable disease and opens 1d4 wounds/20lvls |
| summon skeleton mercenary | 10 | 20sp | 110hp+10/10lvls 1d10 slash +1hitroll/lvl +1damroll/5lvls (melee) |
| bio | 20 | 50wp | deal 2d20 spirit elemental damage. |
| slow | 20 | 20wp | slow targets attack rating by 10 for every 50 player levels. |
| corpse shield | 20 | 10wp | forces target undead to protect caster from next attack. |
| soul burn | 20 | 30sp | deal 3d12+intelligence modifier spirit damage to target |
| funnel life | 20 | 0wp | gives 10 of players life to friendly target. |
| summon skeleton tracker | 20 | 30sp | 80hp +10/10lvls 1d6 pierce +1hitroll/lvl +1damroll/5lvls (30yd range) |
| poison tendrils | 30 | 40wp | reach out and attack an enemy, the closest enemy nearby within 15yd, and the 2nd closest enemy nearby the target all for 1d10 spirit elemental damage. |
| shatter | 30 | 30wp | break random bone in targets body. 1d4: 1:leg, 2:arm, 3:hand, 4:failure. |
| empower undead | 30 | 30wp | gives target undead +10mhp/10lvls |
| release soul | 30 | 30wp | stun target for 3 rounds by temporarily separating their soul from their body |
| acidic geyser | 30 | 100wp | strong elemental blast 20/20lvls earth and 20/20lvls air and 20/20lvls |
| summon skeleton nihilist | 30 | 40sp | 70hp +10/10lvls 1d8 fireball or 1d6 frostcone +1damroll/5lvls (30yd range) |
| whispers of poison | 40 | 50wp | deal 1d6 spirit elemental damage for 2 rounds to target. |
| encase | 40 | 35wp | prevents target from moving for 2 rounds or until attacked. |
| revive undead | 40 | 25wp | reassembles target destroyed undead to refight for the player. |
| soul shield | 40 | 20sp | increase elemental resistance and reduce elemental amplitude by 30. |
| boil | 40 | 20wp | causes targets current disease and wounds to append double damage for 3 rnds |
| summon zombie lord | 40 | 50sp | 120hp + 10/10lvls 1d8 exotic +1hitroll/lvl +1damroll/5lvls (melee) |
| infect | 50 | 35wp | infect wound to prevent healing, lasts 8 rounds. |
| leech | 50 | 0wp | takes 10 health from enemy and returns it as willpower. |
| consume minion | 50 | 5wp | gives player a 10% of his base hp pool. |
| infuse soul | 50 | 20sp | decrease elemental resistance and increase elemental amplitude by 30. |
| corruption | 50 | 50wp | forces target to protect player from attacks for 2 rounds. |
| summon skeleton savant | 50 | 60sp | 120hp +10/10lvls 1d12bash +1hitroll/lvl +1damroll/5lvls (melee) |
| tear soul | 60 | 100wp | deal great damage to those who are nearing death. |
| summon skeleton ranger | 60 | 70sp | 90hp+10/10lvls 1d10pierce +1hitroll/lvl +1damroll/5lvls (30yd range) |
| consume soul | 70 | 0wp | deal damage to self in order to increase damage and chance to hit others for 5 rounds. |
| summon skeleton wizard | 70 | 80sp | 80hp+10/10lvls 2d10 magic missiles or 1d20 chain lightning +1damroll/5lvls (30yd range) |
| command death | 80 | 50wp | dc1/5wp-int mod to push non-sentient soul from body and have held spectral command the target shall lose 1d20+char level damage on fall |
| summon schilla | 80 | 90sp | 100hp+10/10lvls 2d8 armor piercing +2damroll/5lvls (melee) |
| abandon | 90 | 10wp | spectral enters frenzy and explodes, dealing 3d20 and causes plague in 8yd radius. |
| summon mud golem | 90 | 100sp | 120hp +10/10lvls 1d20 armor piercing +3damroll/5lvls (melee) |
| overflow | 100 | 20wp | spectral feeds on enemies life for 2d20, upon death is given to nearby party in hp. |
| summon flesh golem | 100 | 100wp | 110hp+10/10lvls 1d10armor piercing +3damroll/5lvls +5hp regen/rnd (melee) |