| expert eye | 0 | passive | can distinguish a thief out of a crowd easily |
| trip | 0 | 10sp | prohibits target from moving for 2 rounds. requires player + 5 + current dexterity + 1d20 vs opponent + current dex + 1d20. deal 1d4 damage if successful, take 1d4 damage if fails. |
| leading shout | 0 | 15wp | gives party members a +5 on their initiative rolls |
| envenom weapon | 0 | 15wp | envenoms a weapon with target poison |
| mastered slashing | 0 | passive | take lvl/10 less damage, deal lvl/10 more damage, and dc18 to dodge slashing weapons |
| rally | 0 | 10wp | party gets +1 to physical damaging attacks per each party member, max of 5. this lasts for the next 2 rnds usuable only once per battle. |
| subdue | 10 | 20sp | renders target unmovable until warlord releases him or her, warlord may not move until released |
| reflex adaptation | 20 | passive | gives an instant reflex save to all sprung snares or traps, ranged attacks and non-spirit elemental attacks. teh difficulty of the spell is the spells level plus teh casters level. in order to break that spell the warlock rolls a d20 and adds their character level. note that reflex save is in most cases very difficult to succeed unless that warlord is either much high level, the spell is smaller spell, or the roll is a 20, which is not considered a full success or critical, but a natural roll added like all other die outcomes. |
| wound | 20 | 20sp | wounds target after standard attack causing 1d12 damage/rnd until healed |
| blood rage | 20 | 0wp | player enters blood rage, giving 5 hp on dealt blow, 20 hp on killing blow and loses 10sp/rnd until released |
| devastating attack | 20 | passive | x2 damage on target withwound |
| mastered piercing | 20 | passive | take lvl/10 less damage, deal lvl/10 more damage, and dc18 to dodge piercing weapons |
| target | 20 | 25wp | target receives double damage for one round. usable only once per battle. |
| critical strike | 30 | passive | increases critical strike range by 2 and triples damage instead of doubles it |
| basic hunting | 40 | passive | staying alert the warlord is immune to backstabs, forcing them to be regular attacks. |
| lightning strike | 40 | 50sp | instant attack, may not be used again for 3 rounds |
| attack shout | 40 | 25wp | gives party members a +5 on their hitrolls |
| stunning attack | 40 | 15wp | dc15 chance to knockout enemy with wounds, 1d12 + standard attack |
| mastered bashing | 40 | passive | take lvl/10 less damage, deal lvl/10 more damage, and dc18 to dodge bashing weapons |
| recon | 40 | 20wp | party gets free heals an dresurrects for next rounds. usable only once per battle. |
| cleave | 50 | passive | on critical strike one nearby opponent takes some damage as original target |
| expert hunting | 60 | toggled | the warlord can see anything inside the shadows easily |
| defend shout | 60 | 15wp | gives party members a +10 on all ac types |
| dangerous attack | 60 | 50wp | every strike is a critical hit, attacks received are x4 damage |
| mastered unarmed | 60 | passive | take lvl/10 less damage, deal lvl/10 more damage, and dc18 to dodge fists |
| purge | 60 | 30wp | party gets dc10 fortitude save on all bad magical affects or debuffs to remove them |
| purge venom | 80 | 25wp | the player rids target of poison, level 1 up to level 20, 2 to 40, 3 to 60, 4 to 80 and 5 to 100 |
| intimidating shout | 80 | 30wp | 25% chance to cause enemies in vocal range to flee |
| supporting attack | 80 | 100wp | instantly strike an enemy every time a nearby party member is attacked, limit 4 attacks per round |
| mastered exotic | 80 | passive | take lvl/10 less damage, deal lvl/10 more damage and dc18 to dodge exotic weapons |
| formation | 80 | 20wp | party doesnt need to roll to hit next round on all standard non-ability attacks. |
| shadow walking | 100 | 40sp | the player melds with the shadows |
| leadership | 100 | passive | increases strength of all shouts by 5 |
| kinetic attack | 100 | 100sp | add 10 damage to each consecutive strike topping at 100 damage. |
| two hand specialization | 100 | passive | deal lvl/10 more damage |
| focus | 100 | 30wp | party gets critical success on all standard non-ability attacks next round. |