| flaming hands | 0 | 5wp | 1d20+int mod fire elemental touch attack, 1d4 chance to light aflame for 3 rounds |
| cold touch | 0 | 5wp | 1d20+int mod ice elemntal touch attack. 1d4 chance to freeze for 1 rnd |
| enroot | 0 | 5wp | forces target from moving for 4 rounds. 1d4 chance for thorns, opening wounds and causing 1d4 damage per round. |
| zapping grasp | 0 | 5wp | 1d20+intmod air elemental touch attack |
| magic missiles | 0 | 5wp | 1d4+int mod non-elemental range attack. 1d4 chance for knockdown, knockdown on creatures who are immune to knockdown |
| feather | 0 | 15sp | skill reducing stamina cost by half in all instances not pertaining to abilities |
| create light | 0 | 5sp | conjure random light |
| magic sign | 0 | 20sp | allows the magic user to view magic weaves and understand their creator and modulator. |
| fireball | 10 | 10wp | 1d12+int mod fire elemental range attack, 2d4 chance to light aflame causing 1d20 per round for 2 rounds |
| frost cone | 10 | 10wp | 1d10+int mod to elemental range attack in 30 degree cone for 10 yards. 2d4 chance to cause freeze for 1 rnd |
| earthquake | 10 | 50wp | causes 1d4+int mod damage to area every turn for 6 turns |
| lightning sphere | 10 | 15wp | 1d20+int mod air elemental range attack dc18 chance to blind target |
| color spray | 10 | 20wp | color spray 1d10+int mod damage, and dc15 chance to blind target, 1d4 chance to spread to nearby enemy. |
| invisibility | 10 | 15sp | causes target to remain invisible as long as the weaves are held. any damage incurred removes affect |
| inferno | 20 | 20wp | 1d10+int mod fire elemental area attack, lights aflame for 6 rounds. |
| blizzard | 20 | 80wp | concentrated channeling, 1d8 damage per turn to area with ice elemental damage. causes freeze to only enemies. |
| geyser | 20 | 60wp | causes 5d20 + int mod earth elemental damage to target causes exhaustion for 1 rnd. |
| chain lightning | 20 | 30wp | channeled 1d20 air attack per turn until released, cannot focus on other spells & reserve |
| pulse | 20 | 70wp | causes deaf, blind, mute, knockdown, and dc18 to knockout target, causes exhaustion for 4 rnds. |
| detect invisibility | 20 | 15sp | allows sight of invisibility beings |
| create food | 20 | 10sp | conjure random food |
| magic reach | 20 | 30wp | cast upon onself, allows the next spells range to increase by 15yd. |
| fire shield | 30 | 10sp | decrease all incoming and outgoing elemental and physical attacks and increase incoming and outgoing elemental fire attacks. |
| ice shield | 30 | 10sp | decrease all incoming and outgoing elemental and physical attacks and increase incoming and outgoing elemental water attacks. |
| earthen shield | 30 | 10sp | decrease all incoming and outgoing elemental and physical attacks and increase incoming and outgoing elemental earth attacks. |
| lightning shield | 30 | 10sp | decrease all incoming and outgoing elemental and physical attacks and increase incoming and outgoing elemental air attacks. |
| arcane shield | 30 | 10sp | decrease all incoming and outgoing elemental attacks and increase incoming and outgoing physical attacks. |
| haste | 30 | 15sp | reduces stamina cost by half, or by 3/4 if feather is active. does not pertain to ability costs. |
| fire strike | 40 | 20wp | lights 3 nearby enemies on fire causing 1d20 damage per round for 4 rnds. |
| ice burst | 40 | 30wp | freezes target for 6 rounds dealing 1d4 damage per round. 1d4 chance to cause spike on further ice elemental strikes, doubling damage and increases freeze time by 1 |
| fortified spell | 40 | 30wp | combine with spell to cause it to deal half as much more damage and add 20% more complexity. |
| cerberus casting | 40 | 50wp | causes next spell cast to be split into three clones |
| arcane explosion | 40 | 30wp | cuases 4d10+wis mod damage to area, and dc18 to cause knockdown, causes exhaustion for 4 rnds. |
| slow | 40 | 15sp | causes stamina cost to be double or nulls feather and haste, making it cost spell, losing reserve. |
| create drink | 40 | 10sp | conjure random drink |
| battle casting | 40 | 50wp | prevents interrupts |
| fire shower | 50 | 75wp | concentrated channeling, causes flames to shower within the area causing 1d10 damage per turn |
| reflect | 50 | 60wp | reflect next incoming spell if int+d20 vs int+d20 check wins (instant) |
| reflex casting | 50 | 50wp | combine with spell to cause it on instant counter cast. requires an enemy int + enemy spell complexity + 1d20 vs player int + 1d20 to succeed |
| clear-casting | 50 | 100sp | combine with spell to remove its spell cost |
| spell masking | 50 | 50wp | cast upon oneself, makes the next spell cast unable to be reflected or dispelled. |
| clairvoyance | 50 | 10wp | allows magi to understand the environ at all times, whether someones changing it, or it of its own accord. |
| magus missiles | 50 | 60wp | impossible to counterspell, deals 1d20+intmod |
| glacier spear | 60 | 100wp | causes 4d20+int mod damage to target, and dc18 to do x3 damage if targets frozen |
| change weather | 60 | 50wp | allows magi to change the environ of an area to benefit his casting |
| silence | 60 | 50wp | combine with reflex casting and a spell to silence targeted attacker for 2 rounds |
| magus armor | 60 | 60wp | removes 15 damage from attacks |
| rift | 70 | 100wp | steals all magic in the area until spell is released, will cause death if interrupted |
| weaving | 70 | 60wp | combines to merge two complimentary element spells together to cast at the same time |
| phasing | 80 | 60wp | dc10 chance to avoid all phsyical attacks when under the effect of phasing |
| dispel | 80 | 30wp | dispel targeted level or under spell on item or being |
| advanced weaving | 80 | 80wp | combine with weaving to make any two elemental spells cast together |
| teleport | 90 | 100wp | teleport self to known non-temporary gate. they are located throughout urd. |
| pattern weaving | 90 | 40wp | combine with weaving and advanced weaving to make any two spells cast together |
| nexus | 100 | 150wp | creates a temporary gate, allowing passage by anyone must be linked to a known gate. |
| create bed | 100 | 40sp | conjure random bed |
| complex casting | 100 | 50wp | combine with spell to cause 3d20+int mod damage to anyone who dispels the spell being cast or reflects the spell. |
| elemental sentience | 100 | 50sp | pick sentient element the mage will never take damage from, and if combined with its shield, the mage will actually be healed for hte amount of the spell. |