plainsman#

Plainsmen are the warriors of the real world, well-versed in natural combat with any weapon and with little remorse or tactical stipulations. They have simple concepts of yes or no, live or die, and think little of consequences. Plainsman think only about the basics of their survival and elimination of their enemies.

Overview#

AttributeValue
Primary Statstrength
Secondary Statdexterity
Ranksplainsman, barbarian, avenger, warmonger, berserker

Roleplay And Details#

The class starts as Plainsman, barbarian, avenger, warmonger, and eventually becomes a berserker. Berserker’s are famed for their ability to fight multiple opponents at once. They occasionally found in tribal locations where magic is forbidden or outlawed. It is most of their beliefs that magic is against the way of Urd and should be abolished. Berserker’s quite easily annihilate casters without hesitation or problems. Berserker’s use a small assortment of stances with their fighting styles so that they can modulate better how much damage they are taking and are dealing in each situation. This allows them to sustain just long enough to deal off the hardest opponents in the shortest amount of time possible. The famed horse stance has been said to allow the berserker Riengo to best the Orcs beyond the northern reach. It has been said that he stood taking damage from a horde of enemies before unleashing his retaliation amongst them. The strongest berserker balances his rage, retaliation, and fury in an equilibrium allowing great influx of stamina for the allocation of more attacks. Berserker’s admittedly are occasionally in need of medical attention though as their bodies take massive amounts of damage regularly. Unfortunately for them, their lives are usually short as their bodies begin to break down and give into nature. The most popular races for Berserker are Human, Dwarf, Elf, Half-elf, Halfling, Troll, Orc, and Half-Orc.

Proficiencies#

NameDescription
greater dodginggives a dc18 - dex mod chance to dodge the first attack each round.
hand to handallows combat when unarmed
two-handedallows combat with two-handed weapons
dual wieldingallows combat with two weapons
stavesallows combat with staves
light armorallows light armor to be efficiently worn as equipment
medium armorallows medium armor to be efficiently worn as equipment
all slashingallows combat with all slashing-based weapons
basic piercingallows combat with basic piercing weapons
all bashingallows combat with all bashing weapons
all exoticallows combat with all exotic weapons
thrown weaponsallows combat with thrown-specific ranged weapons
commonlanguage proficiency

Abilities#

NameLevel Req.CostDescription
fury050spplayer enters a fury doubling dealt damage and doubling damage taken
piercing strike010spplayer pierces armor no need for to-hit roll, attacking up to 4 enemies
block stance0togglednormal stance, 10 damage resistance per round
whirlwind strike1030spplayer strikes neemies around him on her, up to 4
tower stance10toggledGreatly increase offense at the risk of a lowered defense
blood rage2050wpplayer enters blood rage, giving 5 hp on dealt and taken blows, and 20 hp on kiling blows
sweeping strike2025spregular strike to 4 closest enemies with dc10 chance to trip them
crane stance20toggledGreatly increase defense at the risk of a lowered offense
disarming strike3050spplayer disarms up to 4 enemies around him
cheetah stance30toggledgreatly increases the chance at hitting the enemy
retaliation4050spplayer counterattacks all physical strikes with half-damage blows
concussion strike4030spplayer strikes 3 enemies and can render the fourth stunned for 4 rounds
bear stance40toggledgreatly increases the damage output while in bear stance
suicidal strike5040spplayer takes double damage from all attacks for one round, and deals double damage to up to 8 enemies around him within reaching distance
spell resistance50passiveplayer takes half damage to all spells
horse stance50toggledslightly increase the damage output and chance of hitting targets
advanced retaliation60100spplayer counterattacks all physical and magical strikes with half-damage blows
split spells6050wpremove two random affects on the target
break spells7050wpinterrupts all spell-casting around player
sacrifice8075spplayer sacrifices half of his health and adds to his blow for extra damage
silence8080wpsilence caster, rendering him or her unable to cast magic for 4 rounds
uproot magic9070wptake magic out of an item or entity
rage control10030spplayer gains 5sp every round for 10 rounds.
magical adaptation100passiveplayer receives 20 sp when attacked by magic