Locations#

The world of Urd contains multiple continents, provinces, and areas to explore.

Worlds#

Name
Urd

Continents#

NameWorld
Sediaundefined

Provinces#

Jewall#

Home to many dwarf and human alike. The city doesn’t have incredible trade routes with other provinces due to the difficulties of traveling through the mountains but possesses an incredible amount of raw exotic minerals and ores that proves it to be quite attractive. Jewall is the dwarvish word for stone, foundation, or home. It is not known how long the city has existed but rumors dictate the Dwarven race was made where it stands now by Lythantos. Jewall hasn’t always had mankind in its populous but with the Age of Man and fall of the Kingdom of Menes an influx of man fled to their halls of stone for refuge.

World: urd

Continent: sedia

Terrain: Mountains, alpine tundra, caves, mines

New Saellem#

It’s not quite known when New Saellem was born or by what hand. The entirety of the city’s history is shrouded in mystery. It’s rumored that the city now stands on the old testing site of Esthar’s ancient Mage grounds. These rumored grounds were where they tested the strongest magic, most now outlawed and forbidden to be taught or learned. The landsite of New Saellem is home to many different races and travelers.

World: urd

Continent: sedia

Terrain: Arctic tundra, boreal forest, wetlands

Tharsis#

Families today throughout Sedia still carry many of the original last names of the founders of Tharsis. Tharsis was the first formed Province after the fall of the Kingdom and the War of Souls. These first established families are referred to as the first generation, the generation existing when the province was declared. Last names distinguish clearly between the wealthy and the poor.

World: urd

Continent: sedia

Terrain: Mountains, forests, swamps, bogs

Esthar#

Also known as the fallen kingdom of Menes, Esthar was the cradle of civilization when Lythantos, Ettephemone, and Dekkashraen once ruled the land. Though the kingdom was named Menes due to the famous war commander, now the kingdom and province are once again being referred to as Esthar. The tales and histories of valor are being lost to time. The ruins of the great kingdom and surrounding area hold little civilization, but with the introduction of the Sedian trade route, small cropping’s of people have been stemming Southward into the old world to re-establish trade once lost. The adventurers are sometimes referred to as Maygonites. Maygon is a famous adventurer said to have discovered wagonloads of wealth in the ruins of Esthar.

World: urd

Continent: sedia

Terrain: Diverse - ruins, forests, coast, mountains, desert edges

Crecia#

Port-city Crecia existed before the War of Souls as a little sister trading post of Esthar but grew with the fleeing citizens of the fallen kingdom and began the city it is today with the dawn of the Age of Man. With the introduction of the Age of Commerce there has been an increase of explorers seeking ownership of sea vessels. There is rumored to be more land avast the ocean but common opinion dictates these assumptions inaccurate.

World: urd

Continent: sedia

Terrain: Mediterranean, prairie, coastal plains, grassland

Dumasque#

Dumasque is an Oasis of intrigue amongst the Sands of Bone. Dumasque holds many trained scholars, wise men and women who council the heads of the 10 tribes of brotherhood. Though predominately comprised of Troll, this province does contain some human and goblins among the city, experts mostly of trade or assassination warfare. Dumasque is the only city that retains no law or restrictions due to morality in preservation of life. Its foundation rests on an unspoken code of respect and honor that is held by each of the individual tribes. The code is Roksan.

World: urd

Continent: sedia

Terrain: Desert, badlands - The Sands of Bone

Moria#

The province of Moria is the most desecrated and broken of provinces on the continent Sedia. It is home to Mt. Kyros, the Great Divide, the Iron Sands, Loberian Drylands, Molten Flats, among other areas that together result in the most difficult location to traverse. Even with transportation accommodations, there are a variety of creatures that pose immense threats to those who wander the province. Because of this, the city of Moria is well-trained in warfare. Both men and women are battle-hardened. Unlike most regions and customs, the morians put great stock in the strength of the female combat.

World: urd

Continent: sedia

Terrain: Harsh terrain, mountains, forests

Amari#

In the midst of the subtropics of Amari lies a bastion of unyielding Kyrians and tribal lords who were born to the ancient rite of battle. Kyrians are trained from birth to wield a variety of weaponry proficiently. It is said that there is a prophecy of one who will come to mark the return of Lythantos. His return will be noted by the fall of Kyra and rebirth of the Amari. Once ago, the Amari were peaceful prophets of Ettephemone. They were said to travel and heal those in need. With the death of Ettephemone, they took up weapons and the vengeance of Lythantos.

World: urd

Continent: sedia

Terrain: Desert, volcanic, subtropical coast

Menusia is the oldest region of civilization in existence. Menusia is where life began, where the palace of the ancients once stood within the Lost City of Amone. The subtropical area remains forlorn and mysterious, it’s secrets not easily revealed as it contains some of the most dangerous creatures in existence.

World: urd

Continent: sedia

Terrain: Tropical and subtropical forests

Narsis#

Province of the darkest creatures, underworld of the evil. Narsis is home to all spawn Dekkashraen had forsaken and marks a city of sin and disruption. Narsis is arguably the oldest heart of Urd having been the home to the creatures even before the fall of Menes. Because it is underground it holds little mankind. Because of this little is known of its beginning generations. The center of Narsis lies slightly southwest of the center of Tharsis.

World: urd

Continent: sedia

Terrain: Underground caves, caverns, catacombs

Areas#

Listed below are the various important locations throughout the continent of Sedia. Locations are listed with their general levels of enemies and quests, and their environment type for temperature, weather, and magical references.

NameLevelsEnvironmentsDescription