| Crecian Haretiny · weakA lean, long-eared hare of the Crecian prairie and the Amari hills, quick enough that most dogs give up. It sits tight until you nearly step on it and then bursts away. Its fur lines winter gloves. | 1 | 5 | 2 | 1d4 | 1-3 | DC 3 | 35 |         |
| Jerboatiny · weakA tiny hopping rodent with long hind legs and a tufted tail that bounces across the Sands of Bone and the dry scrub of Moria and Crecia at night. It jumps several feet at a time and changes direction in the air. Catching one by hand is a good test of reflexes and a poor use of time. | 1 | 5 | 3 | 1d2 | 1 | DC 4 | 10 |          |
| Pocket Mousetiny · weakA tiny brown mouse with fur-lined cheek pouches that it stuffs with seed. Pocket mice burrow under the grasslands of Crecia, Amari and Tharsis and never need to drink. They get into grain stores and are hard to get out. | 1 | 5 | 4 | 1d2 | 1-2 | DC 4 | 5 |         |
| Golden Moletiny · weakA blind, earless mole with fur that shines like brass in torchlight. It swims through loose soil in caves, mines and old graveyards, and gravediggers turn up more of them than they’d like. Furriers pay a little for the pelts. | 2 | 6 | 4 | 1d4 | 1 | DC 5 | 5 | · |
| Mole Rattiny · weakMole rats tunnel under the forest floor and swamp edges of Esthar and Tharsis and rarely come up. They’re nearly blind, with long yellow teeth for digging. Farmers in Esthar hate them more than locusts. | 2 | 6 | 4 | 1d4 | 1 | DC 5 | 5 |    |
| Unicolored Oldfield Mousetiny · weakA plain sandy mouse that digs its burrows in the old fields and dry scrub of Crecia and Amari, always with a back door. Owls, foxes and farmers all hunt it, and it is still everywhere. | 2 | 7 | 4 | 1d4 | 1 | DC 6 | 5 |         |
| White-Tailed Mousetiny · weakA brown field mouse with a white tip on its tail that flicks like a signal flag when it runs. It lives in the grass and scrub of Crecia and Amari and in most granaries between them. Nobody tames one on purpose, though a farm cat will thank you for pointing it out. | 2 | 7 | 3 | 1d4 | 1 | DC 4 | 5 |         |
| Badgersmall · weakBadgers dig their setts under hedgerows and hillsides almost anywhere on Sedia, from the Crecian prairie to the woods of Tharsis. It is small and slow and has never once backed down from a fight. Farmers pay a few vern to have one moved off their land. | 2 | 8 | 5 | 1d6 | 1-2 | DC 5 | 20 |          |
| Sequoia Spiny Rattiny · weakThe sequoia spiny rat lives among the roots of the giant sequoias of New Saellem, its back covered in stiff, flat spines. Grab one and you’ll learn why. Otherwise it’s a quiet animal that nobody minds. | 2 | 8 | 4 | 1d4 | 1 | DC 7 | 5 |  |
| Prairie Dogsmall · regularNot a dog at all but a plump burrowing rodent whose colonies riddle the grasslands of Crecia, Amari and Esthar with holes. Sentries bark when anything approaches. Horses break legs in prairie dog towns, so riders go around. | 2 | 10 | 6 | 1d4 | 2-6 | DC 4 | 35 |         |
| Tharsian Giant Squirrelsmall · weakA squirrel the size of a cat, maroon on the back and cream underneath, that lives high in the forests of Tharsis and Esthar. It rarely comes to the ground and scolds anything that passes below. Hatters buy the pelts. | 2 | 11 | 5 | 1d4 | 1 | DC 5 | 20 |       |
| Chinchillatiny · weakChinchillas are soft gray rodents that live in rock piles on the grasslands and hills of Crecia and Amari. Their fur is the densest of any animal on Sedia, and a coat of it is worth more than the house it hangs in. They tame easily and bathe in dust instead of water. | 3 | 9 | 8 | 1d4 | 1-2 | DC 5 | 65 |         |
| Gerbiltiny · weakGerbils are small sandy rodents that dig under the dry grasslands and scrub of Crecia, Amari and Moria. They are harmless and cheap. Market sellers in Dumasque keep them in jars by the dozen. | 3 | 9 | 5 | 1d2 | 1 | DC 4 | 15 |         |
| Kangaroo Rattiny · weakKangaroo rats bound about on big hind legs through the prairie and scrub of Crecia, Tharsis and Esthar. They never drink, living on the water in seeds, and they kick sand in a snake’s face before hopping away. They’re popular pets in Crecian towns. | 3 | 9 | 6 | 1d2 | 1 | DC 5 | 20 |      |
| Painted Tree Rattiny · weakPainted tree rats are bright-coated climbers of the old forests of Amari and New Saellem, striped in rust and cream. They nest in hollows high in the trees and scold anything that passes below. Furriers buy the pelts for trim. | 3 | 9 | 4 | 1d2 | 1-2 | DC 3 | 20 |     |
| Armadillosmall · weakArmadillos root through the scrub and grassland from Crecia to Amari, armored like a little knight and about as bright. Startled, one jumps straight up before it runs, which has spooked more than one horse. The shell makes a decent bowl. | 3 | 12 | 11 | 1d4 | 1-2 | DC 9 | 8 |         |
| Jackrabbitsmall · weakA lean hare with huge ears and long legs, at home on the prairies of Crecia and the dry hills of Amari and Moria. It runs in zigzags faster than a horse can turn. Good luck. | 3 | 12 | 5 | 1d4 | 1 | DC 3 | 20 |         |
| Kinkajousmall · weakA golden-furred tree climber with a gripping tail and a tongue built for honey, awake only at night in the forests of Menusia and Amari. It looks gentle and mostly is. It is also stubborn, and few manage to tame one. | 3 | 12 | 2 | 1d4 | 1 | DC 11 | 20 |   |
| Nine-Banded Armadillosmall · weakAn armored burrower with nine bands of plate across its middle. It roots through the deserts of Dumasque and Moria for insects and jumps straight up when startled, which can unseat a rider. Its shell makes a passable bowl. | 3 | 12 | 11 | 1d4 | 1 | DC 9 | 8 |    |
| Saellem Flying Squirrelsmall · weakA gray-brown squirrel with a furred sail between its legs that glides from tree to tree in the boreal forests of New Saellem and the pines of Tharsis. It comes out after dark and can cross a clearing without touching the ground. Tamed, it rides in a coat pocket and makes a decent distraction for a pickpocket. | 3 | 12 | 6 | 1d4 | 1-2 | DC 5 | 20 |       |
| Haresmall · weakHares are the long-legged cousins of rabbits, and they live in the open grass from the Crecian prairie to the scrub of Moria. A hare starts running before you see it and doesn’t stop. Stewed, one feeds two. | 3 | 13 | 3 | 1d4 | 1 | DC 7 | 20 |         |
| White-Tipped Ratsmall · weakA brown rat with a white tip to its tail, it lives in caves, mines and ossuaries and comes out at night to forage in the fir forests. Miners blame it for every missing loaf. In a crypt, one rat usually means fifty more. | 3 | 13 | 5 | 1d4 | 1 | DC 6 | 5 | · |
| Ferretsmall · minionFerrets are the weasel’s tamer cousin, kept in Crecia and Esthar to clear rats from granaries and rabbits from warrens. Wild ones still turn up on the prairie. They bite when scared and sleep through most of the day. | 3 | 14 | 8 | 1d4 | 1 | DC 3 | 15 |         |
| Hedgehogsmall · weakHedgehogs snuffle through the hedgerows and grasslands of Crecia, Amari and Tharsis, eating slugs and beetles. When scared they roll into a ball of spines and wait it out. Gardeners like them, and dogs learn not to. | 3 | 14 | 2 | 1d4 | 1 | DC 6 | 35 |         |
| Mongoosesmall · weakThe mongoose is a quick brown hunter of the dry grasslands of Crecia, Amari and Moria, and it kills snakes for a living. Farmers welcome one in the barn. It bites anyone who tries to pick it up. | 3 | 14 | 8 | 1d4 | 1 | DC 3 | 15 |         |
| Skunksmall · weakSkunks waddle along the forest edges of Tharsis and Esthar after dark, digging for grubs and eggs. They give one warning, a stamp and a raised tail, and then they spray. The smell lasts about a week, or until you burn the clothes. | 3 | 14 | 6 | 1d4 | 1 | DC 6 | 35 |       |
| Weaselsmall · minionWeasels are long, thin and fast, and they hunt mice and birds through the grasslands of Crecia and Amari. One will kill a chicken twice its size and leave the rest of the coop in a panic. Farmers hate them, and so do the chickens. | 3 | 14 | 8 | 1d4 | 1 | DC 3 | 15 |         |
| Aardvarksmall · weakA long-snouted digger with ears like a mule’s, the aardvark spends its nights tearing open termite mounds on the prairies of Crecia and the hill country of Amari. It’s shy and harmless until cornered, and then those digging claws are a real problem. Its burrows break more horses’ legs than wolves do. | 4 | 15 | 5 | 1d2 | 1-2 | DC 6 | 5 |         |
| Civetsmall · regularA long-bodied spotted animal that looks like a cat and isn’t one, slinking through the scrub and grassland of Crecia and Amari at night. It sprays a strong musk when cornered. Perfumers buy that musk, so a tamed civet earns its keep. | 4 | 15 | 3 | 1d4 | 1-2 | DC 8 | 30 |         |
| Fossasmall · regularThe fossa looks like a cat that someone stretched, and it hunts squirrels and birds through the treetops of Tharsis and Esthar. It climbs down trunks head first. Woodsmen call it a tree cougar and leave its kills alone. | 4 | 15 | 4 | 1d6 | 1-2 | DC 5 | 30 |       |
| Giant Armadillosmall · weakA plated digger the size of a big dog, with front claws long enough to open a termite mound or a careless shin. It roams the prairies and scrub of Crecia, Amari and Moria, mostly at night. It can’t roll up, so it digs in instead, and that shell makes it slow work to kill. | 4 | 15 | 13 | 1d4 | 1 | DC 5 | 25 |         |
| Meerkatsmall · weakA slim gray mongoose that stands up on its back legs to keep watch. Meerkats live in burrow towns in the dry grassland of Crecia, Amari and Moria, and the sentry barks the moment it spots you. Tamed ones take an interest in everything you own. | 4 | 15 | 5 | 1d4 | 1 | DC 5 | 30 |         |
| Red Pandasmall · regularThe red panda is a rust-colored tree-climber about the size of a house cat, with a ringed tail longer than its body. It lives high in the wet forests of Menusia and Amari and comes down mostly to eat. Crecian nobles pay well for a tame one. | 4 | 15 | 3 | 1d4 | 1 | DC 8 | 30 |   |
| Saellem Heath Ratsmall · weakA long-tailed rat that climbs the heather and gorse of the moors of New Saellem and the Crecian Highland, the saellem heath rat builds its nest a foot off the ground. It eats seeds and anything left in a pack. Shepherds count it a pest. | 4 | 15 | 4 | 1d4 | 1 | DC 5 | 20 |   |
| Volcano Rabbitsmall · weakA small, short-eared rabbit of the grassy volcano slopes of Amari and Moria, also common on the prairies of Crecia. It whistles an alarm instead of thumping. Good stew, if you can catch one. | 4 | 15 | 4 | 1d4 | 2-3 | DC 6 | 10 |         |
| Capybaramedium · weakThe largest rodent on Sedia is a barrel-shaped grazer the size of a pig, found in the wet meadows and grasslands of Crecia, Amari and Tharsis. Almost nothing bothers it and it bothers almost nothing. Birds ride on its back. | 4 | 20 | 5 | 1d4 | 1 | DC 4 | 45 |         |
| Dwarf Mongoosesmall · weakDwarf mongooses live in chattering bands among the termite mounds and scrub of Crecia and Amari, with one always on watch while the rest forage. They are friendly and easy to tame. Keep one and you will not keep scorpions. | 5 | 16 | 3 | 1d4 | 1-2 | DC 3 | 30 |         |
| Flying Squirrelsmall · weakFlying squirrels glide from tree to tree on flaps of skin through the forests of Tharsis, Esthar and New Saellem. They come out at night and have a habit of landing on tents. They are easy to tame, and they chew everything. | 5 | 16 | 5 | 1d4 | 1 | DC 5 | 40 |       |
| Tufted Ground Squirrelsmall · weakA squirrel with a tail bushier than its body, which it holds over its head like a parasol. It digs among the roots in the forests of Tharsis and Esthar. Woodsmen swear it ambushes deer; it doesn’t, but nobody has convinced the woodsmen. | 5 | 16 | 6 | 1d4 | 1 | DC 5 | 20 |       |
| Ottersmall · weakOtters fish the ponds, estuaries and rocky shores of Amari and Menusia, and they spend more time playing than seems reasonable. They are friendly until cornered. Otter fur is the warmest and dearest on the docks of Port Carvi. | 5 | 17 | 4 | 1d4 | 1 | DC 5 | 45 |    |
| Wolverinesmall · regularWolverines are small, heavy and furious, and the forests of Menusia and Amari have plenty of them. One will drive a leopard off its kill and then turn on whoever came to watch. Taming one is easy enough; living with it afterward is another matter. | 5 | 17 | 3 | 1d6 | 1 | DC 6 | 45 |   |
| Porcupinesmall · weakA slow, waddling rodent covered in barbed quills that stick in anything that bites it. It lives in the pine forests of Tharsis, Esthar and New Saellem and gnaws sweat-salted tool handles left out overnight. Dogs only learn about porcupines once. | 6 | 18 | 5 | 1d4 | 1 | DC 5 | 35 |       |
| Giant River Ottermedium · weakSix feet of muscle and whiskers, the giant river otter hunts the river mouths and shores of Menusia and Amari. It screams at intruders and will bite a swimmer who drifts too close to its den. The pelt is thick and sells well. | 6 | 22 | 4 | 1d4 | 1 | DC 4 | 30 |    |
| Slothmedium · regularIt hangs in the canopy of Menusia and southern Amari and moves only when it must, which is rarely. Moss grows in its fur, so most travelers walk right under one. Pulled off its branch, a sloth fights with long hooked claws and more spite than you’d expect. | 6 | 22 | 8 | 1d4 | 1 | DC 7 | 50 |   |