Craftsmanship#
Craftsmanship isn’t just used to identify the quality of an item and subsequently how many magical affects the item has, but is also used to distinguish weapon damage and armor class modifiers. See combat for more descriptions on how craftsmanship can affect different variables.
After rolling for craftsmanship any craft that is Average to Masterwork will roll to see whether it’s magical or not. If the second roll is magical, roll a d2 to see if it’s a prefix or suffix, then roll for that perspective magic prefix or suffix type and you’re done. If the second roll is of rare type, the item will have a Prefix and Suffix, therefor roll and apply one of each to the perspective item. If, however the second roll is unique of type roll a third percent die. If the third roll is still unique then apply a prefix, suffix, and a d2 to see whether the prefix or suffix is a redundant magical type. There cannot be more than one prefix or one suffix. If the third roll is a Legendary then roll a fourth percent die. If the fourth percent die is still legendary then apply a redundant magical type to both the prefix and the suffix. If, however the item is an artifact than max out the redundant magical types for both the prefix and suffix.
Rare to Artifact item magical properties rolled must allow a redundant magical type; reroll for a new magical type in this case.
Condition#
| Name | Durability Min | Durability Max | Weight | |—|—|—|—| | broken | 0 | 0 | 1 | | ruined | 0 | 0.18 | 2 | | damaged | 0.18 | 0.36 | 4 | | mediocre | 0.36 | 0.54 | 8 | | fair | 0.54 | 0.72 | 8 | | excellent | 0.72 | 0.9 | 4 | | mint | 0.9 | 1 | 4 |